Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 97 days ago
15 / 5 / 9
K / D / A
53.3%
Kill participation
1,209
Damage / min
21,929g
692.1 gold / min
32
10 placed · 9 cleared
293
9.2 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingslayer#world
Jayce · Top
7 / 5 / 6
35.1% KP
34,066
24.3% share
16,053g
293 CS · 9.2/m
Yukino7#cat
Nocturne · Jungle
5 / 6 / 17
59.5% KP
26,531
18.9% share
13,455g
211 CS · 6.7/m
Nitro#Fast
Locke · Mid
16 / 14 / 9
67.6% KP
37,784
27% share
15,343g
193 CS · 6.1/m
SLENDOOOO#DAC
Draven · ADC
7 / 12 / 7
37.8% KP
29,444
21% share
16,046g
236 CS · 7.4/m
Żywiec#Orzeu
Nautilus · Support
2 / 8 / 19
56.8% KP
12,372
8.8% share
8,606g
27 CS · 0.9/m
Red side
VictoryQueen Plačková#DROGY
Vladimir · Top
2 / 6 / 4
13.3% KP
18,741
13.4% share
12,249g
257 CS · 8.1/m
Dawciu#VITB
Naafiri · Jungle
10 / 5 / 12
48.9% KP
21,436
15.4% share
16,569g
243 CS · 7.7/m
Schmuseyone#BZZ
Yone · Mid
14 / 10 / 12
57.8% KP
41,004
29.4% share
16,005g
242 CS · 7.6/m
Mαster Oogwαy#EUW
Zeri · ADC
15 / 5 / 9
53.3% KP
38,306
27.4% share
21,929g
293 CS · 9.2/m
Backup#0018
Pantheon · Support
4 / 11 / 17
46.7% KP
20,136
14.4% share
10,723g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
