Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 96 days ago
6 / 4 / 8
K / D / A
37.8%
Kill participation
838.1
Damage / min
13,146g
566.6 gold / min
16
6 placed · 3 cleared
200
8.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfight fight#fight
Rumble · Top
3 / 9 / 4
41.2% KP
25,222
28.4% share
8,034g
150 CS · 6.5/m
DOSEMECI NightyN#2222
Ambessa · Jungle
3 / 4 / 5
47.1% KP
10,962
12.3% share
8,732g
158 CS · 6.8/m
ttv ronaldoo#1234
Jayce · Mid
0 / 7 / 3
17.6% KP
9,334
10.5% share
8,037g
212 CS · 9.1/m
FNC Upset#0308
Taliyah · ADC
6 / 7 / 9
88.2% KP
26,890
30.3% share
12,223g
172 CS · 7.4/m
Cadde59A#59A
Camille · Support
5 / 10 / 5
58.8% KP
16,360
18.4% share
8,638g
17 CS · 0.7/m
Red side
VictoryAurelion Sol God#EUW
Tahm Kench · Top
6 / 4 / 8
37.8% KP
16,161
16.2% share
10,683g
182 CS · 7.8/m
Zefath#EUW
Shaco · Jungle
3 / 4 / 17
54.1% KP
19,733
19.7% share
10,863g
201 CS · 8.7/m
HF OMON#FUEGO
Locke · Mid
19 / 3 / 5
64.9% KP
34,439
34.4% share
14,347g
190 CS · 8.2/m
Mαster Oogwαy#EUW
Caitlyn · ADC
6 / 4 / 8
37.8% KP
19,443
19.4% share
13,146g
200 CS · 8.6/m
Aristotelis#GRE
Bard · Support
3 / 3 / 21
64.9% KP
10,254
10.3% share
7,706g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
