Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 95 days ago
5 / 10 / 13
K / D / A
36.7%
Kill participation
997.3
Damage / min
16,815g
458.2 gold / min
21
11 placed · 2 cleared
284
7.7 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJONY DO#KISS
Brand · Top
11 / 11 / 7
48.6% KP
52,196
29.8% share
16,458g
248 CS · 6.8/m
TwTv CastFM#Puff
Kindred · Jungle
2 / 12 / 14
43.2% KP
20,121
11.5% share
12,622g
213 CS · 5.8/m
yebit#haha
Akali · Mid
12 / 8 / 4
43.2% KP
33,392
19.1% share
14,968g
242 CS · 6.6/m
Marth#ADC
Tristana · ADC
8 / 7 / 7
40.5% KP
52,583
30% share
19,559g
307 CS · 8.4/m
Irode#EUW
Elise · Support
4 / 11 / 12
43.2% KP
16,780
9.6% share
12,463g
76 CS · 2.1/m
Red side
VictoryANDA#RIEL
Gnar · Top
12 / 10 / 6
36.7% KP
26,910
16.1% share
17,263g
274 CS · 7.5/m
GeorgeDroydus#fent
Hecarim · Jungle
20 / 3 / 12
65.3% KP
58,580
35% share
22,075g
302 CS · 8.2/m
twtv laabuk#0124
Orianna · Mid
10 / 7 / 24
69.4% KP
29,708
17.8% share
16,451g
233 CS · 6.3/m
Mαster Oogwαy#EUW
Syndra · ADC
5 / 10 / 13
36.7% KP
36,602
21.9% share
16,815g
284 CS · 7.7/m
bekrant#TTV
Rakan · Support
2 / 7 / 34
73.5% KP
15,401
9.2% share
12,016g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
