Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 95 days ago
8 / 2 / 9
K / D / A
56.7%
Kill participation
865.5
Damage / min
12,400g
541.9 gold / min
12
8 placed · 0 cleared
194
8.5 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Jayce · Top
4 / 2 / 7
36.7% KP
16,458
20.4% share
9,960g
211 CS · 9.2/m
Citron#Smile
Nasus · Jungle
8 / 2 / 14
73.3% KP
20,168
25% share
10,765g
150 CS · 6.6/m
FIZZKING#111
Fizz · Mid
7 / 4 / 9
53.3% KP
14,373
17.8% share
10,159g
159 CS · 6.9/m
Mαster Oogwαy#EUW
Syndra · ADC
8 / 2 / 9
56.7% KP
19,806
24.6% share
12,400g
194 CS · 8.5/m
ΚΤΕΛ Σπάρτης#23100
Shen · Support
3 / 6 / 22
83.3% KP
9,856
12.2% share
7,462g
15 CS · 0.7/m
Red side
Defeatblueskies777#EUW
Yorick · Top
3 / 4 / 1
25% KP
19,138
28.7% share
9,670g
222 CS · 9.7/m
EMPEROR AGURIN#ROYAL
Lillia · Jungle
1 / 5 / 4
31.3% KP
13,445
20.1% share
9,595g
200 CS · 8.7/m
Kiro#rain
Lee Sin · Mid
3 / 5 / 4
43.8% KP
13,812
20.7% share
8,371g
187 CS · 8.2/m
tommy gun abuser#EUW
Samira · ADC
6 / 8 / 0
37.5% KP
12,032
18% share
9,063g
180 CS · 7.9/m
Nothing much#EUW
Camille · Support
3 / 8 / 6
56.3% KP
8,327
12.5% share
7,303g
31 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
