Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nilah
Victory
Ranked Solo/Duo · 93 days ago
13 / 4 / 11
K / D / A
68.6%
Kill participation
837
Damage / min
21,582g
727.9 gold / min
24
8 placed · 4 cleared
301
10.2 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMafra on Shrooms#EUW
Teemo · Top
1 / 6 / 8
31% KP
26,921
20.9% share
11,682g
261 CS · 8.8/m
xrx 2#Yuki
Locke · Jungle
8 / 5 / 3
37.9% KP
11,324
8.8% share
14,247g
249 CS · 8.4/m
Popir#111
Diana · Mid
10 / 8 / 6
55.2% KP
29,165
22.6% share
14,254g
189 CS · 6.4/m
SLENDOOOO#DAC
Draven · ADC
9 / 9 / 7
55.2% KP
28,865
22.4% share
17,842g
275 CS · 9.3/m
Felony For Abuse#EUW
Senna · Support
1 / 7 / 17
62.1% KP
32,506
25.2% share
10,425g
41 CS · 1.4/m
Red side
VictoryULTRA INSTINCT#1964
Gragas · Top
3 / 7 / 6
25.7% KP
20,647
18.7% share
10,877g
200 CS · 6.7/m
Baketto#CZECH
Naafiri · Jungle
11 / 5 / 8
54.3% KP
23,680
21.4% share
13,589g
168 CS · 5.7/m
CHI Barney#Jana
Annie · Mid
3 / 7 / 15
51.4% KP
23,900
21.6% share
10,153g
163 CS · 5.5/m
Mαster Oogwαy#EUW
Nilah · ADC
13 / 4 / 11
68.6% KP
24,816
22.5% share
21,582g
301 CS · 10.2/m
reo#peace
Sona · Support
5 / 6 / 20
71.4% KP
17,403
15.8% share
10,750g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
