Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 92 days ago
9 / 6 / 16
K / D / A
62.5%
Kill participation
1,043.5
Damage / min
15,939g
586 gold / min
15
10 placed · 2 cleared
237
8.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv BERONELOL#calm
Ambessa · Top
13 / 1 / 6
47.5% KP
24,029
21.1% share
14,689g
224 CS · 8.2/m
Tweek#opzz
Wukong · Jungle
8 / 4 / 15
57.5% KP
18,112
15.9% share
14,160g
217 CS · 8/m
Kylian Dictator#123
Syndra · Mid
5 / 5 / 6
27.5% KP
27,378
24.1% share
12,459g
220 CS · 8.1/m
Mαster Oogwαy#EUW
Viktor · ADC
9 / 6 / 16
62.5% KP
28,384
24.9% share
15,939g
237 CS · 8.7/m
Thumbs Down#4847
Pantheon · Support
5 / 7 / 13
45% KP
15,889
14% share
9,684g
23 CS · 0.8/m
Red side
DefeatFelony For Abuse#EUW
Karthus · Top
9 / 7 / 4
56.5% KP
30,241
35.3% share
13,947g
221 CS · 8.1/m
Nasser#RM3
Jarvan IV · Jungle
4 / 5 / 12
69.6% KP
15,370
17.9% share
11,862g
195 CS · 7.2/m
Usan sama#z1v9
Zed · Mid
4 / 11 / 4
34.8% KP
18,088
21.1% share
10,042g
196 CS · 7.2/m
LL MI6#EUW
Caitlyn · ADC
4 / 10 / 7
47.8% KP
13,182
15.4% share
11,761g
226 CS · 8.3/m
Music4U#SONA
Sona · Support
2 / 7 / 10
52.2% KP
8,893
10.4% share
7,939g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
