Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 92 days ago
4 / 4 / 6
K / D / A
34.5%
Kill participation
617.2
Damage / min
14,390g
478.1 gold / min
15
8 placed · 3 cleared
259
8.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKozi#UCAM
Jayce · Top
7 / 3 / 5
35.3% KP
23,935
21.5% share
15,531g
301 CS · 10/m
G2 SkewMond#3327
Jarvan IV · Jungle
4 / 2 / 19
67.6% KP
19,757
17.7% share
14,211g
219 CS · 7.3/m
Battle Queen#777
LeBlanc · Mid
14 / 9 / 4
52.9% KP
30,250
27.2% share
13,347g
169 CS · 5.6/m
uncrits#EUW
Xerath · ADC
3 / 5 / 10
38.2% KP
19,383
17.4% share
11,627g
203 CS · 6.7/m
Dreilix#CN3
Camille · Support
6 / 10 / 10
47.1% KP
17,999
16.2% share
11,142g
23 CS · 0.8/m
Red side
DefeatQueen Plačková#DROGY
Ambessa · Top
4 / 6 / 3
24.1% KP
14,062
15.7% share
11,668g
232 CS · 7.7/m
Corvo Attano#11111
Kayn · Jungle
11 / 10 / 4
51.7% KP
25,260
28.2% share
14,534g
199 CS · 6.6/m
ANDA#RIEL
Syndra · Mid
6 / 7 / 6
41.4% KP
16,750
18.7% share
13,001g
227 CS · 7.5/m
Mαster Oogwαy#EUW
Tristana · ADC
4 / 4 / 6
34.5% KP
18,579
20.7% share
14,390g
259 CS · 8.6/m
fubgun#exile
Karma · Support
4 / 7 / 12
55.2% KP
14,987
16.7% share
10,072g
56 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
