Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 91 days ago
15 / 9 / 14
K / D / A
60.4%
Kill participation
1,603
Damage / min
24,033g
590.7 gold / min
28
10 placed · 1 cleared
330
8.1 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKatizZ#MID
Sylas · Top
5 / 14 / 17
45.8% KP
20,579
10.9% share
15,049g
225 CS · 5.5/m
Eversince#23232
Nasus · Jungle
7 / 5 / 24
64.6% KP
35,093
18.5% share
19,141g
290 CS · 7.1/m
Phantasm#TWTV0
Naafiri · Mid
21 / 3 / 13
70.8% KP
56,847
30% share
20,250g
299 CS · 7.3/m
Mαster Oogwαy#EUW
Viktor · ADC
15 / 9 / 14
60.4% KP
65,217
34.4% share
24,033g
330 CS · 8.1/m
Carlo#1212
Blitzcrank · Support
0 / 6 / 20
41.7% KP
11,749
6.2% share
10,532g
38 CS · 0.9/m
Red side
DefeatHungry#444
Shen · Top
6 / 6 / 9
40.5% KP
30,202
15.3% share
17,671g
334 CS · 8.2/m
zng zng zng#11111
Quinn · Jungle
9 / 7 / 11
54.1% KP
54,553
27.6% share
19,214g
291 CS · 7.2/m
KiRakshan#TTVv
Akshan · Mid
7 / 11 / 6
35.1% KP
22,460
11.4% share
15,161g
229 CS · 5.6/m
regate#EUW12
Karthus · ADC
13 / 11 / 8
56.8% KP
76,372
38.7% share
20,164g
328 CS · 8.1/m
Stop Tweaking#freak
Leona · Support
2 / 13 / 18
54.1% KP
14,008
7.1% share
11,622g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
