Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 91 days ago
7 / 4 / 4
K / D / A
52.4%
Kill participation
930.3
Damage / min
15,069g
469.7 gold / min
31
11 placed · 9 cleared
291
9.1 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAwful Things#Koala
Jayce · Top
10 / 7 / 7
45.9% KP
39,954
26.5% share
16,143g
301 CS · 9.4/m
nirvana pathing#0906
Jarvan IV · Jungle
12 / 1 / 14
70.3% KP
24,451
16.2% share
14,741g
181 CS · 5.6/m
faker baIIsack#0000
Syndra · Mid
7 / 4 / 8
40.5% KP
37,788
25.1% share
16,256g
288 CS · 9/m
regate#EUW12
Karthus · ADC
6 / 6 / 8
37.8% KP
36,868
24.5% share
14,540g
278 CS · 8.7/m
Hungry#444
Leona · Support
2 / 3 / 23
67.6% KP
11,702
7.8% share
10,317g
37 CS · 1.2/m
Red side
DefeatShourdy#EUW
Yorick · Top
3 / 9 / 4
33.3% KP
17,159
17.8% share
14,726g
259 CS · 8.1/m
Lapishorcux#EUW
Hecarim · Jungle
6 / 11 / 2
38.1% KP
15,330
15.9% share
13,422g
229 CS · 7.1/m
Mr useful#361
Tryndamere · Mid
3 / 8 / 3
28.6% KP
22,942
23.8% share
12,720g
271 CS · 8.4/m
Mαster Oogwαy#EUW
Viktor · ADC
7 / 4 / 4
52.4% KP
29,847
30.9% share
15,069g
291 CS · 9.1/m
Passed Pawn#EUW2
Rell · Support
2 / 5 / 12
66.7% KP
11,196
11.6% share
10,559g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
