Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xin Zhao
Victory
Ranked Solo/Duo · 91 days ago
1 / 1 / 7
K / D / A
22.9%
Kill participation
365.9
Damage / min
10,907g
417.1 gold / min
29
8 placed · 1 cleared
223
8.5 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKledalCwedalPL#ROYEQ
Zaahen · Top
9 / 6 / 10
54.3% KP
44,696
32.3% share
12,592g
231 CS · 8.8/m
Mαster Oogwαy#EUW
Xin Zhao · Jungle
1 / 1 / 7
22.9% KP
9,569
6.9% share
10,907g
223 CS · 8.5/m
Giyuu zzz#EUW2
Syndra · Mid
3 / 7 / 7
28.6% KP
21,924
15.8% share
9,895g
209 CS · 8/m
bulgarian script#exo
Qiyana · ADC
15 / 2 / 5
57.1% KP
36,008
26% share
15,499g
220 CS · 8.4/m
Passed Pawn#EUW2
LeBlanc · Support
7 / 2 / 16
65.7% KP
26,362
19% share
9,503g
29 CS · 1.1/m
Red side
DefeatBESTSINGEDWORLD#BEST
Sion · Top
0 / 8 / 7
38.9% KP
16,156
21.7% share
7,455g
120 CS · 4.6/m
Mr useful#361
Tryndamere · Jungle
10 / 3 / 2
66.7% KP
20,914
28% share
15,191g
279 CS · 10.7/m
i will engage#aura
Galio · Mid
4 / 7 / 3
38.9% KP
14,323
19.2% share
9,638g
184 CS · 7/m
Gazir#kaii
Ezreal · ADC
1 / 9 / 1
11.1% KP
13,396
18% share
8,639g
174 CS · 6.7/m
Hungry#444
Leona · Support
3 / 8 / 6
50% KP
9,793
13.1% share
8,104g
45 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
