Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 91 days ago
6 / 10 / 3
K / D / A
32.1%
Kill participation
582.2
Damage / min
14,206g
506.8 gold / min
20
11 placed · 3 cleared
250
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfaker baIIsack#0000
Yone · Top
2 / 12 / 1
10.7% KP
13,072
13.9% share
9,971g
231 CS · 8.2/m
Dear Bruce#011
Xin Zhao · Jungle
5 / 11 / 10
53.6% KP
22,533
24% share
11,285g
151 CS · 5.4/m
Smietanek#CHOOM
Ekko · Mid
11 / 8 / 5
57.1% KP
27,161
28.9% share
14,188g
197 CS · 7/m
Mαster Oogwαy#EUW
Syndra · ADC
6 / 10 / 3
32.1% KP
16,321
17.4% share
14,206g
250 CS · 8.9/m
Sergeant Sona#KJP
Sona · Support
4 / 14 / 16
71.4% KP
14,975
15.9% share
10,196g
36 CS · 1.3/m
Red side
Victorystar zall#twtv
Veigar · Top
10 / 5 / 14
44.4% KP
23,776
15.3% share
12,806g
219 CS · 7.8/m
race my mind#drake
Graves · Jungle
12 / 5 / 10
40.7% KP
30,886
19.9% share
15,409g
223 CS · 8/m
indoor fish#EUW
Jayce · Mid
9 / 5 / 11
37% KP
29,146
18.8% share
13,949g
232 CS · 8.3/m
regate#EUW12
Karthus · ADC
11 / 5 / 19
55.6% KP
47,348
30.5% share
16,337g
229 CS · 8.2/m
Walid Georgey#EUW
Pyke · Support
12 / 8 / 18
55.6% KP
24,057
15.5% share
12,207g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
