Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 90 days ago
0 / 3 / 3
K / D / A
37.5%
Kill participation
311.2
Damage / min
10,066g
451.4 gold / min
17
8 placed · 4 cleared
249
11.2 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHyperion#0200
Yasuo · Top
15 / 5 / 3
58.1% KP
24,710
32.8% share
11,993g
189 CS · 8.5/m
Annie IRL#Annie
Sylas · Jungle
5 / 0 / 8
41.9% KP
12,295
16.3% share
11,036g
210 CS · 9.4/m
faker baIIsack#0000
Syndra · Mid
6 / 1 / 4
32.3% KP
17,592
23.4% share
11,441g
228 CS · 10.2/m
SLY Wakz#SLY
Jhin · ADC
4 / 0 / 7
35.5% KP
14,318
19% share
10,746g
216 CS · 9.7/m
Dragdar#2902P
Nautilus · Support
1 / 2 / 10
35.5% KP
6,360
8.4% share
6,637g
21 CS · 0.9/m
Red side
DefeatTurret Syndrome#HEIM
Heimerdinger · Top
4 / 11 / 1
62.5% KP
12,804
28.3% share
7,589g
136 CS · 6.1/m
Felony For Abuse#EUW
Pantheon · Jungle
1 / 5 / 0
12.5% KP
8,481
18.7% share
6,868g
135 CS · 6.1/m
eeZaZ#333
Locke · Mid
1 / 7 / 1
25% KP
9,106
20.1% share
6,840g
172 CS · 7.7/m
Mαster Oogwαy#EUW
Sivir · ADC
0 / 3 / 3
37.5% KP
6,939
15.3% share
10,066g
249 CS · 11.2/m
ttv ronaldoo#1234
Camille · Support
2 / 5 / 2
50% KP
7,925
17.5% share
7,130g
50 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
