Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 89 days ago
14 / 6 / 9
K / D / A
59%
Kill participation
1,294.5
Damage / min
22,919g
610.6 gold / min
22
10 placed · 4 cleared
343
9.1 CS / min
Objective control
5
Dragons
3
Baron
11
Towers
5
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDzu#00000
Ambessa · Top
8 / 2 / 9
43.6% KP
40,745
21.3% share
18,476g
333 CS · 8.9/m
detdert mid acc#RANK1
Graves · Jungle
7 / 5 / 6
33.3% KP
31,859
16.6% share
18,217g
366 CS · 9.8/m
SeRiN1#EUW
Taliyah · Mid
5 / 9 / 15
51.3% KP
51,991
27.1% share
15,384g
255 CS · 6.8/m
Mαster Oogwαy#EUW
Lucian · ADC
14 / 6 / 9
59% KP
48,586
25.3% share
22,919g
343 CS · 9.1/m
Sang Hyeon #EUW
Camille · Support
5 / 14 / 7
30.8% KP
18,519
9.7% share
11,861g
41 CS · 1.1/m
Red side
DefeatMakkor#EUW
Ornn · Top
3 / 7 / 9
33.3% KP
13,612
9.9% share
11,878g
220 CS · 5.9/m
ismααα#EUW
Skarner · Jungle
2 / 13 / 15
47.2% KP
25,141
18.2% share
11,213g
177 CS · 4.7/m
ttv ronaldoo#1234
Syndra · Mid
12 / 3 / 7
52.8% KP
42,053
30.5% share
20,637g
412 CS · 11/m
Kite Machine#2015
Yunara · ADC
15 / 7 / 9
66.7% KP
41,616
30.2% share
24,272g
392 CS · 10.4/m
DOSEMECI NightyN#2222
Shen · Support
4 / 9 / 17
58.3% KP
15,583
11.3% share
10,256g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
