Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 89 days ago
11 / 4 / 11
K / D / A
64.7%
Kill participation
1,011.5
Damage / min
18,791g
603.6 gold / min
23
11 placed · 5 cleared
323
10.4 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXpressoo#EUW
Gangplank · Top
3 / 6 / 18
61.8% KP
24,921
20.9% share
12,968g
247 CS · 7.9/m
Elder God Heavy#5954
Ivern · Jungle
1 / 2 / 25
76.5% KP
9,786
8.2% share
11,818g
150 CS · 4.8/m
TwTv PoEs tk#EUW11
Riven · Mid
14 / 3 / 10
70.6% KP
35,995
30.2% share
18,495g
279 CS · 9/m
Mαster Oogwαy#EUW
Syndra · ADC
11 / 4 / 11
64.7% KP
31,490
26.4% share
18,791g
323 CS · 10.4/m
RVL Mahonix#BROCK
Camille · Support
5 / 4 / 12
50% KP
16,996
14.3% share
9,945g
29 CS · 0.9/m
Red side
Defeatdetdert top acc#RANK1
Olaf · Top
6 / 5 / 4
52.6% KP
30,552
35.2% share
14,710g
274 CS · 8.8/m
Tunaraz#EUW
Graves · Jungle
3 / 6 / 5
42.1% KP
14,485
16.7% share
12,956g
266 CS · 8.5/m
qeqweasf#asdf
Locke · Mid
8 / 9 / 1
47.4% KP
20,619
23.7% share
13,922g
260 CS · 8.4/m
TWTV Peng04#Hanni
Ahri · ADC
2 / 6 / 4
31.6% KP
15,339
17.7% share
11,395g
228 CS · 7.3/m
WiIIyrex Fanboy#EUW
Taric · Support
0 / 8 / 9
47.4% KP
5,852
6.7% share
8,013g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
