Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 88 days ago
9 / 7 / 4
K / D / A
48.1%
Kill participation
1,106.5
Damage / min
17,588g
520.1 gold / min
24
9 placed · 5 cleared
291
8.6 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdepr#simon
Cho'Gath · Top
6 / 10 / 10
59.3% KP
31,198
23.5% share
11,183g
165 CS · 4.9/m
Regn#EU1
Jarvan IV · Jungle
3 / 6 / 17
74.1% KP
20,128
15.2% share
13,394g
200 CS · 5.9/m
detdert mid acc#RANK1
Yone · Mid
6 / 6 / 10
59.3% KP
30,933
23.3% share
15,504g
316 CS · 9.3/m
Mαster Oogwαy#EUW
Viktor · ADC
9 / 7 / 4
48.1% KP
37,418
28.2% share
17,588g
291 CS · 8.6/m
basil#fan
Pyke · Support
3 / 7 / 14
63% KP
13,010
9.8% share
10,999g
34 CS · 1/m
Red side
Victoryttv mentosslol#GRE
Sylas · Top
13 / 5 / 6
52.8% KP
47,206
33.4% share
15,940g
252 CS · 7.5/m
desperate desire#Densi
Wukong · Jungle
6 / 3 / 8
38.9% KP
17,124
12.1% share
15,555g
257 CS · 7.6/m
MRO#ZKU
Jayce · Mid
4 / 9 / 10
38.9% KP
27,228
19.3% share
12,725g
225 CS · 6.7/m
unforgiven#12321
Syndra · ADC
12 / 3 / 8
55.6% KP
40,440
28.6% share
19,569g
311 CS · 9.2/m
ΚΤΕΛ Σπάρτης#23100
Shen · Support
1 / 7 / 18
52.8% KP
9,304
6.6% share
9,834g
15 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
