Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 88 days ago
8 / 7 / 7
K / D / A
57.7%
Kill participation
666.2
Damage / min
17,381g
450.1 gold / min
40
13 placed · 4 cleared
286
7.4 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
5
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMαster Oogwαy#EUW
Vayne · Top
8 / 7 / 7
57.7% KP
25,725
23.8% share
17,381g
286 CS · 7.4/m
Rhilech#15105
Qiyana · Jungle
14 / 7 / 7
80.8% KP
37,242
34.4% share
22,384g
270 CS · 7/m
ttv mentosslol#GRE
Anivia · Mid
0 / 3 / 9
34.6% KP
19,017
17.6% share
13,745g
311 CS · 8.1/m
Magnus Carlsen#PIUL
Draven · ADC
4 / 2 / 3
26.9% KP
15,963
14.8% share
19,207g
332 CS · 8.6/m
sindrelolpro2345#EUW
Senna · Support
0 / 8 / 11
42.3% KP
10,175
9.4% share
11,437g
41 CS · 1.1/m
Red side
VictoryDzu#00000
Yasuo · Top
9 / 8 / 3
44.4% KP
24,590
21.8% share
18,107g
344 CS · 8.9/m
PALKIOGRE2#PK2
Ivern · Jungle
4 / 2 / 19
85.2% KP
12,351
10.9% share
16,238g
208 CS · 5.4/m
TwTv PoEs tk#EUW11
Riven · Mid
8 / 4 / 9
63% KP
34,860
30.9% share
19,731g
374 CS · 9.7/m
ΚΤΕΛ Σπάρτης#23100
Seraphine · ADC
4 / 4 / 16
74.1% KP
27,587
24.5% share
15,297g
249 CS · 6.4/m
Piero#1323
Leona · Support
2 / 8 / 16
66.7% KP
13,432
11.9% share
10,805g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
