Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 87 days ago
11 / 7 / 6
K / D / A
50%
Kill participation
1,440.1
Damage / min
20,565g
654.6 gold / min
33
11 placed · 7 cleared
320
10.2 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdream#dasha
Vladimir · Top
3 / 9 / 1
16% KP
21,914
19% share
10,565g
222 CS · 7.1/m
Twight Wheeler#ŠKOLA
Viego · Jungle
8 / 7 / 0
32% KP
16,365
14.2% share
13,636g
220 CS · 7/m
Giyuu zzz#EUW2
Cassiopeia · Mid
3 / 7 / 4
28% KP
26,036
22.6% share
13,089g
314 CS · 10/m
ttv gwenーnlol#zeri
Ezreal · ADC
11 / 5 / 4
60% KP
40,066
34.8% share
18,327g
301 CS · 9.6/m
Bobsbag#EUW
Gragas · Support
0 / 6 / 11
44% KP
10,740
9.3% share
8,552g
26 CS · 0.8/m
Red side
VictoryAwful Things#Koala
Ambessa · Top
10 / 4 / 3
38.2% KP
43,457
31.9% share
15,913g
281 CS · 8.9/m
S16 CIRCUS OWNER#RESET
Aatrox · Jungle
8 / 3 / 10
52.9% KP
23,632
17.4% share
16,203g
270 CS · 8.6/m
Jellyous#IXS
Annie · Mid
5 / 8 / 9
41.2% KP
13,931
10.2% share
10,345g
144 CS · 4.6/m
Mαster Oogwαy#EUW
Lucian · ADC
11 / 7 / 6
50% KP
45,243
33.2% share
20,565g
320 CS · 10.2/m
城郊牧笛声#0404
Nami · Support
0 / 3 / 24
70.6% KP
9,829
7.2% share
10,497g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
