Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 86 days ago
4 / 8 / 8
K / D / A
44.4%
Kill participation
912.2
Damage / min
14,054g
473.7 gold / min
19
9 placed · 3 cleared
230
7.8 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlu#74747
Camille · Top
8 / 5 / 6
38.9% KP
21,901
16.7% share
11,716g
197 CS · 6.6/m
HLT Inugami#loser
Sylas · Jungle
7 / 4 / 12
52.8% KP
23,693
18% share
13,730g
236 CS · 8/m
egemenlolmacera#avel
Galio · Mid
4 / 6 / 12
44.4% KP
22,040
16.8% share
11,539g
225 CS · 7.6/m
夜snowpoem#love
Yunara · ADC
11 / 6 / 13
66.7% KP
40,370
30.7% share
17,543g
262 CS · 8.8/m
whiteinnn#EUW
Vel'Koz · Support
6 / 8 / 15
58.3% KP
23,517
17.9% share
9,843g
29 CS · 1/m
Red side
Victorydetdert top acc#RANK1
Fiora · Top
7 / 8 / 5
44.4% KP
34,523
30.9% share
15,508g
252 CS · 8.5/m
Revive#bench
Jarvan IV · Jungle
2 / 5 / 11
48.1% KP
8,569
7.7% share
10,014g
166 CS · 5.6/m
TwTv SharonMirza#99999
Akali · Mid
13 / 4 / 4
63% KP
37,161
33.2% share
17,802g
290 CS · 9.8/m
Mαster Oogwαy#EUW
Lucian · ADC
4 / 8 / 8
44.4% KP
27,062
24.2% share
14,054g
230 CS · 7.8/m
ITALIAN PRODIGY#2010
Taric · Support
1 / 11 / 14
55.6% KP
4,561
4.1% share
8,387g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
