Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 85 days ago
10 / 5 / 5
K / D / A
44.1%
Kill participation
1,147.8
Damage / min
15,499g
613 gold / min
15
5 placed · 4 cleared
250
9.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmihile toplaner#shiba
Irelia · Top
5 / 7 / 2
33.3% KP
17,600
21.6% share
12,506g
262 CS · 10.4/m
Buggy2v9#EUW
Singed · Jungle
2 / 8 / 11
61.9% KP
12,510
15.3% share
8,821g
148 CS · 5.9/m
XRACERRR#BUNNY
Kassadin · Mid
7 / 7 / 3
47.6% KP
17,529
21.5% share
9,818g
159 CS · 6.3/m
x3nor#008
Zeri · ADC
7 / 8 / 1
38.1% KP
22,425
27.5% share
11,929g
199 CS · 7.9/m
wsciekly0gur1234#56789
Fiddlesticks · Support
0 / 4 / 11
52.4% KP
11,600
14.2% share
6,703g
8 CS · 0.3/m
Red side
VictoryLalle#Lalle
Anivia · Top
3 / 6 / 13
47.1% KP
15,523
15.5% share
10,199g
170 CS · 6.7/m
O cholera freddy#URUR
Rengar · Jungle
7 / 7 / 6
38.2% KP
17,995
18% share
13,021g
231 CS · 9.1/m
Princess Akali#sushi
Akali · Mid
12 / 1 / 6
52.9% KP
24,888
24.9% share
14,549g
221 CS · 8.7/m
Mαster Oogwαy#EUW
Lucian · ADC
10 / 5 / 5
44.1% KP
29,019
29% share
15,499g
250 CS · 9.9/m
S16 CIRCUS OWNER#RESET
Sona · Support
2 / 2 / 20
64.7% KP
12,627
12.6% share
9,765g
44 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
