Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 85 days ago
5 / 5 / 12
K / D / A
44.7%
Kill participation
679
Damage / min
15,254g
517.4 gold / min
30
9 placed · 9 cleared
270
9.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLittle Fool#00000
Yasuo · Top
3 / 6 / 5
34.8% KP
22,407
20.7% share
12,027g
255 CS · 8.6/m
DOSEMECI NightyN#2222
Olaf · Jungle
5 / 6 / 5
43.5% KP
18,387
17% share
12,741g
220 CS · 7.5/m
zng zng zng#11111
Quinn · Mid
10 / 10 / 2
52.2% KP
28,215
26.1% share
13,352g
205 CS · 7/m
亅ON SNOW 乂#777
Viktor · ADC
3 / 7 / 4
30.4% KP
30,257
28% share
10,950g
183 CS · 6.2/m
Walid Georgey#EUW
Rell · Support
2 / 9 / 12
60.9% KP
8,759
8.1% share
8,707g
23 CS · 0.8/m
Red side
Victoryguacamole nipple#pvy
Shen · Top
3 / 2 / 15
47.4% KP
9,775
9.5% share
11,917g
202 CS · 6.9/m
Theocacs#EUW
Nasus · Jungle
3 / 2 / 20
60.5% KP
16,608
16.2% share
12,632g
227 CS · 7.7/m
Frank Lundy#AGENT
Orianna · Mid
8 / 4 / 19
71.1% KP
23,657
23.1% share
13,971g
247 CS · 8.4/m
Mαster Oogwαy#EUW
Lucian · ADC
5 / 5 / 12
44.7% KP
20,020
19.5% share
15,254g
270 CS · 9.2/m
detdert mid acc#RANK1
Locke · Support
19 / 10 / 9
73.7% KP
32,354
31.6% share
14,951g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
