Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 83 days ago
26 / 5 / 3
K / D / A
82.9%
Kill participation
2,320
Damage / min
25,521g
854 gold / min
27
10 placed · 5 cleared
301
10.1 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyone kid#grind
Ambessa · Top
4 / 6 / 5
25.7% KP
22,381
16% share
10,596g
197 CS · 6.6/m
moonlight sky#dream
Vi · Jungle
2 / 8 / 14
45.7% KP
15,714
11.2% share
11,240g
187 CS · 6.3/m
TwTv PoEs tk#EUW11
Annie · Mid
2 / 9 / 13
42.9% KP
24,946
17.8% share
10,122g
191 CS · 6.4/m
Mαster Oogwαy#EUW
Lucian · ADC
26 / 5 / 3
82.9% KP
69,330
49.4% share
25,521g
301 CS · 10.1/m
Carry#99975
Milio · Support
1 / 4 / 28
82.9% KP
7,884
5.6% share
10,128g
25 CS · 0.8/m
Red side
DefeatSimpli#000
Mordekaiser · Top
11 / 5 / 6
53.1% KP
28,398
26.4% share
15,498g
227 CS · 7.6/m
sknahS#rory
Pantheon · Jungle
6 / 5 / 9
46.9% KP
20,570
19.1% share
12,216g
174 CS · 5.8/m
Yuros#00000
Sylas · Mid
5 / 9 / 8
40.6% KP
21,050
19.5% share
11,360g
196 CS · 6.6/m
FNC Upset#0308
Kalista · ADC
6 / 6 / 7
40.6% KP
22,321
20.7% share
14,195g
255 CS · 8.5/m
Rybson Reformed#FREE
Camille · Support
4 / 10 / 12
50% KP
15,343
14.2% share
9,982g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
