Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 81 days ago
5 / 2 / 7
K / D / A
36.4%
Kill participation
575.1
Damage / min
15,800g
463.3 gold / min
18
8 placed · 3 cleared
295
8.7 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDzu#00000
Yasuo · Top
4 / 10 / 5
31% KP
16,615
13.9% share
13,767g
296 CS · 8.7/m
JG top boy#lync1
Kha'Zix · Jungle
8 / 5 / 9
58.6% KP
29,807
24.9% share
16,831g
290 CS · 8.5/m
KAKEGURUI MASHO#SAAAA
Ahri · Mid
8 / 5 / 7
51.7% KP
30,232
25.2% share
14,352g
266 CS · 7.8/m
detdert mid acc#RANK1
Tristana · ADC
7 / 6 / 2
31% KP
26,599
22.2% share
16,458g
289 CS · 8.5/m
WannaBeHappy#Birki
Zoe · Support
2 / 7 / 11
44.8% KP
16,546
13.8% share
10,068g
29 CS · 0.9/m
Red side
VictoryTTVEmploid#EUW75
Jayce · Top
4 / 6 / 9
39.4% KP
20,031
17.2% share
15,960g
307 CS · 9/m
zng zng zng#11111
Quinn · Jungle
13 / 9 / 4
51.5% KP
27,792
23.8% share
19,280g
270 CS · 7.9/m
TwTv BZ EUW#INSHL
Zed · Mid
8 / 5 / 8
48.5% KP
35,675
30.6% share
19,752g
334 CS · 9.8/m
Mαster Oogwαy#EUW
Vladimir · ADC
5 / 2 / 7
36.4% KP
19,611
16.8% share
15,800g
295 CS · 8.7/m
Stendinho 10#lrd
Shen · Support
3 / 7 / 17
60.6% KP
13,502
11.6% share
10,664g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
