Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Flex · 79 days ago
5 / 7 / 4
K / D / A
25.7%
Kill participation
1,004.2
Damage / min
14,999g
425.7 gold / min
21
12 placed · 0 cleared
337
9.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYakultgreen#0226
Jax · Top
1 / 7 / 5
17.1% KP
21,199
14.6% share
13,224g
267 CS · 7.6/m
Sanvin#EUW
Bel'Veth · Jungle
7 / 4 / 8
42.9% KP
16,187
11.1% share
19,158g
332 CS · 9.4/m
Mαster Oogwαy#EUW
Vladimir · Mid
5 / 7 / 4
25.7% KP
35,380
24.3% share
14,999g
337 CS · 9.6/m
Sanvin Booster#UWU
Jhin · ADC
22 / 7 / 7
82.9% KP
61,853
42.6% share
24,586g
298 CS · 8.5/m
Tyochacal#EUW
Nautilus · Support
0 / 7 / 16
45.7% KP
10,696
7.4% share
9,921g
42 CS · 1.2/m
Red side
DefeatCracked Penny#EUW
Olaf · Top
8 / 5 / 9
53.1% KP
43,635
31.8% share
17,498g
293 CS · 8.3/m
IlIlIlllIIIIII#IlIlI
Graves · Jungle
9 / 9 / 4
40.6% KP
28,592
20.9% share
16,251g
285 CS · 8.1/m
Spârky#COLD
Veigar · Mid
6 / 6 / 5
34.4% KP
30,042
21.9% share
14,349g
273 CS · 7.7/m
AsheMidWTF#EUW
Ashe · ADC
6 / 9 / 9
46.9% KP
21,847
15.9% share
17,824g
294 CS · 8.3/m
La JNoune#EUW
Seraphine · Support
3 / 6 / 16
59.4% KP
13,007
9.5% share
12,338g
55 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
