Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 78 days ago
11 / 5 / 10
K / D / A
43.8%
Kill participation
1,319
Damage / min
17,081g
560.3 gold / min
14
10 placed · 3 cleared
248
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv RamyAura#21104
Teemo · Top
2 / 10 / 1
12.5% KP
16,811
12.4% share
11,639g
229 CS · 7.5/m
Buggy2v9#EUW
Shaco · Jungle
3 / 9 / 12
62.5% KP
22,957
16.9% share
10,205g
133 CS · 4.4/m
OLEG INSEC#OLEG
Ryze · Mid
3 / 8 / 5
33.3% KP
26,803
19.7% share
12,320g
270 CS · 8.9/m
Ryuk#adc
Miss Fortune · ADC
13 / 9 / 6
79.2% KP
54,216
39.8% share
21,250g
305 CS · 10/m
Sunfyre#Gold
Rell · Support
3 / 12 / 13
66.7% KP
15,318
11.3% share
9,946g
45 CS · 1.5/m
Red side
Victorystardewvalley67#EUW
K'Sante · Top
4 / 2 / 14
37.5% KP
22,178
13.2% share
13,893g
235 CS · 7.7/m
nirvana pathing#0906
Graves · Jungle
9 / 5 / 19
58.3% KP
42,799
25.5% share
16,336g
251 CS · 8.2/m
CruncyWM#TW TV
Sylas · Mid
17 / 4 / 5
45.8% KP
38,593
23% share
15,754g
212 CS · 7/m
Mαster Oogwαy#EUW
Viktor · ADC
11 / 5 / 10
43.8% KP
40,209
23.9% share
17,081g
248 CS · 8.1/m
Looki#KCB
Camille · Support
7 / 8 / 18
52.1% KP
24,322
14.5% share
11,252g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
