Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 77 days ago
3 / 2 / 20
K / D / A
65.7%
Kill participation
465.3
Damage / min
8,611g
359.5 gold / min
68
32 placed · 2 cleared
31
1.3 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydream#dasha
Vladimir · Top
6 / 5 / 8
40% KP
19,221
19.3% share
11,180g
208 CS · 8.7/m
race my mind#drake
Graves · Jungle
12 / 3 / 9
60% KP
32,115
32.2% share
14,559g
195 CS · 8.1/m
J1HUIV#000
Viktor · Mid
5 / 3 / 11
45.7% KP
21,410
21.5% share
11,192g
227 CS · 9.5/m
Felony For Abuse#EUW
Twisted Fate · ADC
9 / 6 / 8
48.6% KP
15,755
15.8% share
13,977g
162 CS · 6.8/m
Mαster Oogwαy#EUW
Nautilus · Support
3 / 2 / 20
65.7% KP
11,143
11.2% share
8,611g
31 CS · 1.3/m
Red side
Defeatanteno#PT1
Olaf · Top
3 / 5 / 1
22.2% KP
11,357
17.3% share
9,531g
200 CS · 8.4/m
GENERAL detdert#R1GX
Diana · Jungle
4 / 8 / 5
50% KP
15,653
23.8% share
9,949g
178 CS · 7.4/m
eeZaZ#333
Galio · Mid
0 / 8 / 6
33.3% KP
7,687
11.7% share
6,663g
140 CS · 5.8/m
CruncyWM#TW TV
Sylas · ADC
4 / 6 / 6
55.6% KP
13,586
20.7% share
10,374g
173 CS · 7.2/m
zng zng zng#11111
Quinn · Support
7 / 8 / 8
83.3% KP
17,479
26.6% share
9,973g
42 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
