Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 77 days ago
8 / 2 / 9
K / D / A
50%
Kill participation
1,095.5
Damage / min
15,607g
590.4 gold / min
19
9 placed · 4 cleared
253
9.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert top acc#RANK1
Renekton · Top
8 / 8 / 6
70% KP
29,891
33.7% share
11,843g
204 CS · 7.7/m
acchamel#EUW
Ekko · Jungle
6 / 7 / 5
55% KP
21,406
24.2% share
10,740g
169 CS · 6.4/m
CLD Dawi#GRE
Locke · Mid
3 / 6 / 8
55% KP
16,559
18.7% share
10,402g
165 CS · 6.2/m
Sumerei#EUW
Yunara · ADC
2 / 5 / 4
30% KP
16,041
18.1% share
10,280g
206 CS · 7.8/m
Cribob#EUW0
Thresh · Support
1 / 8 / 6
35% KP
4,708
5.3% share
7,059g
35 CS · 1.3/m
Red side
VictoryDeleOmneSanctum#Nihil
Gnar · Top
2 / 10 / 4
17.6% KP
20,479
17.3% share
9,156g
157 CS · 5.9/m
miyosi#505
Aatrox · Jungle
10 / 2 / 15
73.5% KP
31,458
26.6% share
14,172g
202 CS · 7.6/m
XRACERRR#BUNNY
Anivia · Mid
13 / 1 / 10
67.6% KP
28,104
23.8% share
13,713g
186 CS · 7/m
Mαster Oogwαy#EUW
Syndra · ADC
8 / 2 / 9
50% KP
28,957
24.5% share
15,607g
253 CS · 9.6/m
Inverted Enoch#EUW
Shen · Support
1 / 5 / 18
55.9% KP
9,183
7.8% share
8,414g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
