Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 77 days ago
6 / 6 / 7
K / D / A
68.4%
Kill participation
1,129.9
Damage / min
14,451g
561.6 gold / min
9
5 placed · 0 cleared
197
7.7 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKozi#UCAM
Anivia · Top
3 / 7 / 5
42.1% KP
25,011
24% share
10,207g
183 CS · 7.1/m
detdert jg acc#RANK1
Wukong · Jungle
6 / 8 / 4
52.6% KP
15,108
14.5% share
12,136g
153 CS · 5.9/m
UREK MAZINO#ZTMY
Qiyana · Mid
1 / 11 / 4
26.3% KP
17,173
16.5% share
9,093g
177 CS · 6.9/m
Mαster Oogwαy#EUW
Viktor · ADC
6 / 6 / 7
68.4% KP
29,077
27.9% share
14,451g
197 CS · 7.7/m
2eveu#CNNO1
Bard · Support
3 / 5 / 9
63.2% KP
17,724
17% share
9,182g
20 CS · 0.8/m
Red side
Victoryanteno#PT1
Dr. Mundo · Top
5 / 4 / 4
24.3% KP
16,498
14.4% share
10,154g
158 CS · 6.1/m
Nasser#RM3
Pantheon · Jungle
14 / 3 / 7
56.8% KP
21,790
19% share
13,224g
176 CS · 6.8/m
detdert mid acc#RANK1
Sivir · Mid
10 / 3 / 8
48.6% KP
40,364
35.3% share
16,064g
263 CS · 10.2/m
detdert adc acc#RANK1
Taliyah · ADC
3 / 5 / 9
32.4% KP
19,518
17.1% share
11,893g
234 CS · 9.1/m
Jopa#1WAY
Nautilus · Support
5 / 4 / 15
54.1% KP
16,235
14.2% share
9,200g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
