Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 64 days ago
10 / 10 / 7
K / D / A
63%
Kill participation
1,247
Damage / min
18,557g
689.9 gold / min
21
6 placed · 7 cleared
289
10.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRank 1#POT
Nasus · Top
5 / 9 / 4
33.3% KP
17,204
19.4% share
10,918g
178 CS · 6.6/m
Lurox#Lurox
Lee Sin · Jungle
7 / 8 / 8
55.6% KP
18,867
21.3% share
12,055g
152 CS · 5.7/m
SCP 049#docto
Singed · Mid
3 / 12 / 8
40.7% KP
10,082
11.4% share
9,549g
136 CS · 5.1/m
Mαster Oogwαy#EUW
Yunara · ADC
10 / 10 / 7
63% KP
33,545
37.9% share
18,557g
289 CS · 10.7/m
Smile bear#happy
Blitzcrank · Support
2 / 11 / 13
55.6% KP
8,778
9.9% share
8,517g
29 CS · 1.1/m
Red side
VictoryHuevito rey#soych
Kennen · Top
8 / 3 / 14
44% KP
28,926
19.8% share
11,221g
179 CS · 6.7/m
VVR#333
Viego · Jungle
11 / 9 / 7
36% KP
22,409
15.3% share
13,814g
167 CS · 6.2/m
HF OMON#FUEGO
Aurelion Sol · Mid
18 / 5 / 12
60% KP
46,090
31.5% share
16,711g
266 CS · 9.9/m
detdert adc acc#RANK1
Caitlyn · ADC
6 / 8 / 16
44% KP
32,921
22.5% share
15,550g
232 CS · 8.6/m
Ben Cristovao#BOMBI
Bard · Support
7 / 2 / 28
70% KP
15,841
10.8% share
11,972g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
