Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 60 days ago
3 / 11 / 14
K / D / A
60.7%
Kill participation
251.2
Damage / min
10,475g
279.8 gold / min
114
52 placed · 7 cleared
42
1.1 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
3
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBarsas#BRAND
Brand · Top
3 / 5 / 11
50% KP
29,977
24.7% share
12,934g
231 CS · 6.2/m
EMPEROR AGURIN#ROYAL
Shyvana · Jungle
9 / 9 / 6
53.6% KP
26,571
21.9% share
17,679g
283 CS · 7.6/m
Desperate Nasus#EUW
Kayle · Mid
9 / 6 / 5
50% KP
36,129
29.8% share
20,341g
395 CS · 10.6/m
IcyRick#EUW
Jinx · ADC
4 / 9 / 9
46.4% KP
19,188
15.8% share
15,207g
269 CS · 7.2/m
Mαster Oogwαy#EUW
Nautilus · Support
3 / 11 / 14
60.7% KP
9,405
7.8% share
10,475g
42 CS · 1.1/m
Red side
VictoryXethn#93283
Camille · Top
3 / 5 / 8
27.5% KP
26,176
16.6% share
14,094g
252 CS · 6.7/m
Jekko#9313
Graves · Jungle
6 / 5 / 16
55% KP
31,919
20.3% share
18,703g
349 CS · 9.3/m
UREK MAZINO#ZTMY
Locke · Mid
13 / 11 / 8
52.5% KP
31,892
20.3% share
17,951g
253 CS · 6.8/m
TwTv LadicusVibe#Vayne
Vayne · ADC
18 / 4 / 10
70% KP
52,107
33.1% share
21,827g
299 CS · 8/m
twtv syzyfekk#PLEU
Yuumi · Support
0 / 3 / 27
67.5% KP
15,260
9.7% share
10,995g
9 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
