Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 59 days ago
4 / 3 / 4
K / D / A
34.8%
Kill participation
915
Damage / min
13,881g
576.8 gold / min
20
9 placed · 2 cleared
250
10.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJL Ragner#Rago1
Yorick · Top
3 / 7 / 4
41.2% KP
23,743
32.5% share
9,135g
192 CS · 8/m
KAATAKURI#BBB
Aatrox · Jungle
6 / 6 / 5
64.7% KP
16,634
22.8% share
10,513g
180 CS · 7.5/m
Krisimaru#EUW
Syndra · Mid
2 / 2 / 4
35.3% KP
15,568
21.3% share
10,413g
230 CS · 9.6/m
adrianlaneitor#EUW
Jinx · ADC
3 / 4 / 7
58.8% KP
12,216
16.7% share
11,340g
204 CS · 8.5/m
TheRoyalKanin#EUW
Leona · Support
3 / 4 / 6
52.9% KP
4,792
6.6% share
6,568g
19 CS · 0.8/m
Red side
VictorySSO Axel#EUW
Tryndamere · Top
8 / 5 / 2
43.5% KP
21,296
26.4% share
14,285g
268 CS · 11.1/m
TTV HYBRADGE#ADL
Sylas · Jungle
3 / 5 / 9
52.2% KP
14,947
18.5% share
10,097g
160 CS · 6.6/m
Desperate Nasus#EUW
Kayle · Mid
4 / 1 / 1
21.7% KP
8,191
10.1% share
11,328g
246 CS · 10.2/m
Mαster Oogwαy#EUW
Yunara · ADC
4 / 3 / 4
34.8% KP
22,020
27.3% share
13,881g
250 CS · 10.4/m
Marcinator#Grind
Rumble · Support
4 / 3 / 8
52.2% KP
14,302
17.7% share
8,249g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
