Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 59 days ago
2 / 3 / 6
K / D / A
47.1%
Kill participation
602.6
Damage / min
13,167g
475.3 gold / min
28
9 placed · 8 cleared
291
10.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJL Ragner#Rago1
Ryze · Top
9 / 11 / 2
64.7% KP
21,341
34.5% share
13,402g
232 CS · 8.4/m
qualzy#001
Pantheon · Jungle
2 / 7 / 5
41.2% KP
9,381
15.2% share
9,234g
145 CS · 5.2/m
taru641#7489
Briar · Mid
4 / 7 / 2
35.3% KP
9,765
15.8% share
10,326g
187 CS · 6.8/m
Mαster Oogwαy#EUW
Jhin · ADC
2 / 3 / 6
47.1% KP
16,692
27% share
13,167g
291 CS · 10.5/m
TWTV WindDiff#LIVEE
Janna · Support
0 / 4 / 5
29.4% KP
4,669
7.5% share
7,071g
37 CS · 1.3/m
Red side
Victorydetdert top acc#RANK1
Twisted Fate · Top
8 / 8 / 9
53.1% KP
24,771
27.2% share
16,768g
239 CS · 8.6/m
MR PRINCE#ily12
Kayn · Jungle
17 / 1 / 6
71.9% KP
31,746
34.8% share
17,247g
226 CS · 8.2/m
Music4U#SONA
Morgana · Mid
2 / 3 / 11
40.6% KP
13,095
14.4% share
10,625g
198 CS · 7.1/m
Carl Friedrich#Gauß
Caitlyn · ADC
4 / 3 / 10
43.8% KP
17,308
19% share
14,191g
258 CS · 9.3/m
Boltox#EUW
Karma · Support
1 / 2 / 12
40.6% KP
4,317
4.7% share
7,897g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
