Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 59 days ago
6 / 8 / 18
K / D / A
50%
Kill participation
937
Damage / min
21,147g
485 gold / min
37
15 placed · 5 cleared
381
8.7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHartmann#Tanja
Malphite · Top
10 / 5 / 15
52.1% KP
37,818
17.9% share
17,481g
253 CS · 5.8/m
周杨博#KR123
Naafiri · Jungle
11 / 20 / 14
52.1% KP
37,470
17.8% share
16,689g
217 CS · 5/m
TWTV OnlySpatula#999
Hwei · Mid
11 / 6 / 20
64.6% KP
54,631
25.9% share
19,823g
339 CS · 7.8/m
Mαster Oogwαy#EUW
Jhin · ADC
6 / 8 / 18
50% KP
40,855
19.4% share
21,147g
381 CS · 8.7/m
depr#simon
Heimerdinger · Support
10 / 14 / 17
56.3% KP
40,181
19% share
15,983g
44 CS · 1/m
Red side
Victorysad and bad#00000
Jayce · Top
11 / 6 / 7
34% KP
61,090
28.9% share
25,791g
442 CS · 10.1/m
hiddenn#EUW
Diana · Jungle
9 / 13 / 13
41.5% KP
33,281
15.8% share
19,147g
311 CS · 7.1/m
Usan sama#z1v9
Zed · Mid
11 / 13 / 7
34% KP
36,679
17.4% share
19,298g
227 CS · 5.2/m
Toxic Sewer#Angel
Anivia · ADC
9 / 4 / 14
43.4% KP
34,694
16.4% share
18,951g
266 CS · 6.1/m
Squiddly#xyz
Sylas · Support
13 / 13 / 14
50.9% KP
45,353
21.5% share
17,088g
32 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
