Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nilah
Defeat
Ranked Solo/Duo · 58 days ago
3 / 7 / 6
K / D / A
40.9%
Kill participation
351.9
Damage / min
9,366g
456.5 gold / min
8
6 placed · 0 cleared
134
6.5 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNetak#God
Camille · Top
3 / 7 / 3
18.2% KP
20,411
19.7% share
6,558g
122 CS · 5.9/m
Polish LeBron#EUW69
Mordekaiser · Jungle
5 / 2 / 6
33.3% KP
15,132
14.6% share
10,177g
179 CS · 8.7/m
Illyrian#2000
Xerath · Mid
11 / 7 / 10
63.6% KP
30,235
29.1% share
10,341g
133 CS · 6.5/m
Glassy Sky#ONE
Ashe · ADC
11 / 3 / 10
63.6% KP
27,509
26.5% share
12,640g
161 CS · 7.8/m
Thumbs Down#4847
Seraphine · Support
3 / 3 / 18
63.6% KP
10,516
10.1% share
7,468g
17 CS · 0.8/m
Red side
Defeatchill vibes#0130
Zaahen · Top
5 / 3 / 0
22.7% KP
19,475
30.3% share
8,924g
171 CS · 8.3/m
DeleOmneSanctum#Nihil
Aatrox · Jungle
6 / 7 / 3
40.9% KP
14,013
21.8% share
8,477g
127 CS · 6.2/m
即將登上第一名#CN1
Sylas · Mid
6 / 8 / 3
40.9% KP
14,265
22.2% share
8,550g
129 CS · 6.3/m
Mαster Oogwαy#EUW
Nilah · ADC
3 / 7 / 6
40.9% KP
7,219
11.2% share
9,366g
134 CS · 6.5/m
Music4U#SONA
Sona · Support
2 / 8 / 8
45.5% KP
9,353
14.5% share
6,188g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
