Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 57 days ago
11 / 4 / 8
K / D / A
57.6%
Kill participation
989.3
Damage / min
16,697g
486.3 gold / min
41
7 placed · 6 cleared
251
7.3 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Smash#2006
Ryze · Top
9 / 7 / 9
54.5% KP
32,917
26.5% share
15,332g
245 CS · 7.1/m
Mαster Oogwαy#EUW
Vi · Jungle
11 / 4 / 8
57.6% KP
33,967
27.4% share
16,697g
251 CS · 7.3/m
Corvus#DQ9
Kalista · Mid
2 / 14 / 4
18.2% KP
19,201
15.5% share
12,508g
222 CS · 6.5/m
Erky#Turen
Kog'Maw · ADC
9 / 11 / 3
36.4% KP
29,233
23.5% share
15,628g
247 CS · 7.2/m
추억을 엮는 이#6162
Lulu · Support
2 / 7 / 19
63.6% KP
8,862
7.1% share
10,727g
15 CS · 0.4/m
Red side
VictoryPiero#1323
Pantheon · Top
5 / 13 / 16
48.8% KP
27,000
16.8% share
11,899g
175 CS · 5.1/m
detdert adc acc#RANK1
Naafiri · Jungle
13 / 6 / 11
55.8% KP
35,065
21.8% share
16,837g
251 CS · 7.3/m
twtv laabuk#0124
Orianna · Mid
12 / 1 / 22
79.1% KP
40,699
25.3% share
18,146g
315 CS · 9.2/m
SHJY#Lure
Viktor · ADC
12 / 10 / 12
55.8% KP
46,739
29.1% share
18,169g
263 CS · 7.7/m
RVL Mahonix#BROCK
Rakan · Support
1 / 3 / 26
62.8% KP
11,136
6.9% share
10,106g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
