Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Defeat
Ranked Solo/Duo · 57 days ago
6 / 8 / 7
K / D / A
44.8%
Kill participation
738.7
Damage / min
13,913g
454.7 gold / min
19
8 placed · 3 cleared
227
7.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNille#76100
Camille · Top
10 / 4 / 8
43.9% KP
34,010
23.8% share
15,715g
253 CS · 8.3/m
G2 SkewMond#3327
Brand · Jungle
8 / 6 / 19
65.9% KP
28,852
20.2% share
16,153g
234 CS · 7.6/m
TwTv LadicusVibe#Vayne
Vayne · Mid
15 / 3 / 4
46.3% KP
41,903
29.4% share
16,940g
242 CS · 7.9/m
SCL Filou#Scald
Kai'Sa · ADC
2 / 8 / 16
43.9% KP
23,994
16.8% share
13,632g
241 CS · 7.9/m
Rhilech#15105
Pyke · Support
6 / 8 / 13
46.3% KP
13,910
9.7% share
10,991g
32 CS · 1/m
Red side
DefeatBoda#win
Locke · Top
7 / 7 / 3
34.5% KP
24,134
22.4% share
12,733g
202 CS · 6.6/m
Michiel deRuyter#NLNLN
Ambessa · Jungle
11 / 6 / 4
51.7% KP
25,347
23.6% share
16,620g
227 CS · 7.4/m
TTV ROSEHAN LOL#AHRI
Ahri · Mid
3 / 8 / 7
34.5% KP
22,328
20.8% share
11,906g
241 CS · 7.9/m
Mαster Oogwαy#EUW
Nasus · ADC
6 / 8 / 7
44.8% KP
22,604
21% share
13,913g
227 CS · 7.4/m
J1HUIV#000
Skarner · Support
2 / 12 / 15
58.6% KP
13,102
12.2% share
9,386g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
