Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 53 days ago
8 / 4 / 13
K / D / A
63.6%
Kill participation
1,101.7
Damage / min
16,834g
539.3 gold / min
27
9 placed · 6 cleared
266
8.5 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchill vibes#0130
Gwen · Top
3 / 5 / 8
42.3% KP
24,003
18.2% share
11,239g
239 CS · 7.7/m
komanche uchiha#elite
Pantheon · Jungle
12 / 5 / 6
69.2% KP
30,547
23.1% share
16,418g
208 CS · 6.7/m
Secret#6994
Lucian · Mid
3 / 7 / 6
34.6% KP
22,423
17% share
12,838g
291 CS · 9.3/m
SHJY#Lure
Ashe · ADC
6 / 9 / 8
53.8% KP
40,760
30.9% share
13,648g
233 CS · 7.5/m
RenoirDessendre#Miky
Seraphine · Support
2 / 7 / 15
65.4% KP
14,385
10.9% share
8,897g
29 CS · 0.9/m
Red side
VictoryKatze#myao
Yone · Top
7 / 5 / 7
42.4% KP
30,185
22.4% share
15,705g
290 CS · 9.3/m
NattyNatt#2005
Sylas · Jungle
7 / 5 / 13
60.6% KP
34,067
25.2% share
15,663g
254 CS · 8.1/m
bro#han
Yasuo · Mid
9 / 4 / 7
48.5% KP
21,789
16.1% share
15,287g
253 CS · 8.1/m
Mαster Oogwαy#EUW
Jhin · ADC
8 / 4 / 13
63.6% KP
34,390
25.5% share
16,834g
266 CS · 8.5/m
TWTV Wakatito#ESILE
Elise · Support
2 / 8 / 16
54.5% KP
14,508
10.8% share
9,480g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
