Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Ranked Solo/Duo · 52 days ago
0 / 5 / 19
K / D / A
70.4%
Kill participation
135.2
Damage / min
9,366g
274.3 gold / min
131
46 placed · 13 cleared
47
1.4 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwitch Aegonxlol#AKALI
Akali · Top
9 / 10 / 5
51.9% KP
25,877
20.6% share
14,625g
231 CS · 6.8/m
LARRYLEMALICIEUX#MALIN
Zed · Jungle
6 / 5 / 6
44.4% KP
35,774
28.5% share
17,146g
249 CS · 7.3/m
improver mqawd#2998
Yone · Mid
6 / 7 / 8
51.9% KP
29,136
23.2% share
15,986g
297 CS · 8.7/m
Conviction#mio拳头
Jinx · ADC
6 / 8 / 10
59.3% KP
30,229
24.1% share
17,003g
290 CS · 8.5/m
Mαster Oogwαy#EUW
Rakan · Support
0 / 5 / 19
70.4% KP
4,618
3.7% share
9,366g
47 CS · 1.4/m
Red side
Victoryqweasdx#EUW
K'Sante · Top
5 / 4 / 10
42.9% KP
19,611
15.7% share
12,440g
217 CS · 6.4/m
AitchAre#6767
Darius · Jungle
6 / 6 / 8
40% KP
14,965
11.9% share
14,506g
254 CS · 7.4/m
Koυssay3#EUW
Ryze · Mid
7 / 6 / 12
54.3% KP
37,509
30% share
16,539g
320 CS · 9.4/m
Rediby#EUW
Jhin · ADC
13 / 6 / 10
65.7% KP
34,923
27.9% share
19,679g
288 CS · 8.4/m
Ulydexy#EUW
Vel'Koz · Support
4 / 5 / 16
57.1% KP
18,225
14.6% share
11,651g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
