Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 51 days ago
10 / 3 / 5
K / D / A
60%
Kill participation
1,431.1
Damage / min
19,583g
630.4 gold / min
20
10 placed · 4 cleared
334
10.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjoeli#doss
K'Sante · Top
3 / 7 / 4
28% KP
22,724
19.4% share
12,430g
226 CS · 7.3/m
HOMEOFFICEABUSER#69420
Udyr · Jungle
5 / 1 / 9
56% KP
12,597
10.7% share
14,597g
234 CS · 7.5/m
SeRiN1#EUW
Cassiopeia · Mid
5 / 5 / 6
44% KP
27,275
23.3% share
12,446g
241 CS · 7.8/m
Mαster Oogwαy#EUW
Varus · ADC
10 / 3 / 5
60% KP
44,458
37.9% share
19,583g
334 CS · 10.8/m
BONJOUR L AMI#mio韩服
Nautilus · Support
2 / 7 / 15
68% KP
10,200
8.7% share
9,638g
28 CS · 0.9/m
Red side
DefeatCruncyWM#TW TV
Ekko · Top
8 / 6 / 5
56.5% KP
22,735
16.8% share
11,761g
184 CS · 5.9/m
Bossman 7#Sexy
Wukong · Jungle
9 / 4 / 8
73.9% KP
26,045
19.2% share
14,797g
222 CS · 7.1/m
Caramel#1811
Viktor · Mid
1 / 6 / 6
30.4% KP
32,026
23.7% share
10,864g
253 CS · 8.1/m
Chill1000#larry
Ezreal · ADC
5 / 6 / 8
56.5% KP
38,005
28.1% share
15,090g
287 CS · 9.2/m
Sergeant Sona#KJP
Sona · Support
0 / 4 / 17
73.9% KP
16,564
12.2% share
8,436g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
