Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 51 days ago
3 / 8 / 6
K / D / A
39.1%
Kill participation
862.1
Damage / min
12,503g
428.9 gold / min
22
9 placed · 4 cleared
259
8.9 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChill1000#larry
Gnar · Top
2 / 7 / 4
16.2% KP
18,561
14.9% share
12,352g
231 CS · 7.9/m
SHJY#Lure
Jarvan IV · Jungle
8 / 5 / 19
73% KP
19,747
15.8% share
13,655g
176 CS · 6/m
KC Kamiloo#FIRE
Aurora · Mid
11 / 5 / 7
48.6% KP
33,561
26.9% share
13,419g
208 CS · 7.1/m
KED1111111#1310
Tristana · ADC
15 / 3 / 10
67.6% KP
43,959
35.2% share
20,926g
300 CS · 10.3/m
ShadowZerô#2805
Soraka · Support
1 / 3 / 22
62.2% KP
8,929
7.2% share
9,729g
18 CS · 0.6/m
Red side
DefeatCruncyWM#TW TV
Sylas · Top
9 / 2 / 9
78.3% KP
27,101
25.2% share
12,974g
224 CS · 7.7/m
NoobTownMayor#Noobs
Wukong · Jungle
3 / 8 / 7
43.5% KP
19,122
17.8% share
11,176g
182 CS · 6.2/m
Marek Brazda1#DOG
Locke · Mid
7 / 11 / 3
43.5% KP
23,126
21.5% share
13,506g
193 CS · 6.6/m
Mαster Oogwαy#EUW
Varus · ADC
3 / 8 / 6
39.1% KP
25,131
23.4% share
12,503g
259 CS · 8.9/m
Sergeant Sona#KJP
Sona · Support
1 / 8 / 14
65.2% KP
12,851
12% share
8,175g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
