Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Flex · 50 days ago
13 / 5 / 8
K / D / A
51.2%
Kill participation
2,080.4
Damage / min
20,018g
724 gold / min
18
10 placed · 0 cleared
288
10.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRivenEstGr0s#OBEZ
Riven · Top
5 / 12 / 11
66.7% KP
22,004
22.6% share
11,794g
158 CS · 5.7/m
Fidaty#LOLXD
Cho'Gath · Jungle
5 / 4 / 8
54.2% KP
20,365
20.9% share
11,533g
202 CS · 7.3/m
Käptn Armstrong#GOD
Fizz · Mid
4 / 13 / 4
33.3% KP
22,329
22.9% share
10,696g
154 CS · 5.6/m
LeMixeurFou#cook
Jinx · ADC
9 / 6 / 5
58.3% KP
19,745
20.2% share
15,410g
233 CS · 8.4/m
Kassakitty#777
Sona · Support
1 / 6 / 12
54.2% KP
13,083
13.4% share
7,938g
22 CS · 0.8/m
Red side
VictoryVillain Bankai#User
Yone · Top
11 / 9 / 5
39% KP
26,107
18.8% share
12,599g
205 CS · 7.4/m
Alene Og Ustabil#EUW
Shaco · Jungle
7 / 3 / 11
43.9% KP
18,508
13.4% share
13,296g
213 CS · 7.7/m
Simpli#000
Nasus · Mid
9 / 3 / 4
31.7% KP
27,326
19.7% share
14,120g
263 CS · 9.5/m
Mαster Oogwαy#EUW
Yunara · ADC
13 / 5 / 8
51.2% KP
57,524
41.5% share
20,018g
288 CS · 10.4/m
abusive gf#bpd
Lulu · Support
1 / 4 / 20
51.2% KP
9,058
6.5% share
9,587g
9 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
