Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 48 days ago
6 / 5 / 6
K / D / A
54.5%
Kill participation
790
Damage / min
18,435g
578.5 gold / min
26
10 placed · 8 cleared
336
10.5 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryanteno#PT1
Rumble · Top
5 / 6 / 3
36.4% KP
26,915
28.4% share
13,047g
207 CS · 6.5/m
komanche uchiha#elite
Cho'Gath · Jungle
6 / 4 / 3
40.9% KP
16,470
17.4% share
13,576g
216 CS · 6.8/m
2deal#EUW
Yone · Mid
4 / 2 / 1
22.7% KP
18,204
19.2% share
13,025g
290 CS · 9.1/m
Mαster Oogwαy#EUW
Sivir · ADC
6 / 5 / 6
54.5% KP
25,175
26.5% share
18,435g
336 CS · 10.5/m
Its Me#Ap0
Janna · Support
1 / 4 / 16
77.3% KP
8,117
8.6% share
10,335g
26 CS · 0.8/m
Red side
DefeatCruncyWM#TW TV
Sylas · Top
7 / 5 / 5
57.1% KP
17,125
18.3% share
13,548g
234 CS · 7.3/m
Rabble Arouser#EUW
Kha'Zix · Jungle
3 / 5 / 8
52.4% KP
18,542
19.8% share
12,540g
247 CS · 7.8/m
Naru#0707
Ahri · Mid
2 / 2 / 5
33.3% KP
16,763
17.9% share
11,654g
275 CS · 8.6/m
asdfqw#WIN
Corki · ADC
5 / 5 / 4
42.9% KP
26,948
28.8% share
14,916g
276 CS · 8.7/m
BUFF ELIZE#Jesus
Elise · Support
4 / 5 / 8
57.1% KP
14,320
15.3% share
9,452g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
