Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 47 days ago
8 / 3 / 12
K / D / A
62.5%
Kill participation
1,404
Damage / min
16,525g
663.7 gold / min
24
9 placed · 7 cleared
260
10.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywashed úp#bambi
Ambessa · Top
8 / 6 / 5
40.6% KP
22,003
19.7% share
11,684g
214 CS · 8.6/m
Inde Navarrette#WlFE
Sylas · Jungle
13 / 2 / 7
62.5% KP
27,637
24.7% share
14,172g
220 CS · 8.8/m
SMFCC4WK#SMFCC
Senna · Mid
1 / 7 / 14
46.9% KP
21,970
19.6% share
10,130g
183 CS · 7.3/m
Mαster Oogwαy#EUW
Yunara · ADC
8 / 3 / 12
62.5% KP
34,960
31.2% share
16,525g
260 CS · 10.4/m
Luck Sin#EUW
Lulu · Support
2 / 6 / 17
59.4% KP
5,401
4.8% share
7,880g
32 CS · 1.3/m
Red side
Defeattwtvjvmei#HELLO
Camille · Top
6 / 9 / 3
37.5% KP
19,867
23.5% share
9,543g
164 CS · 6.6/m
John Cena#19634
Nasus · Jungle
2 / 5 / 7
37.5% KP
9,793
11.6% share
9,824g
169 CS · 6.8/m
Ikhouvanlol#02016
Vladimir · Mid
8 / 3 / 3
45.8% KP
29,198
34.6% share
11,304g
220 CS · 8.8/m
Glassy Sky#ONE
Ashe · ADC
7 / 7 / 4
45.8% KP
18,802
22.3% share
12,856g
219 CS · 8.8/m
Anechek dog#EUW
Blitzcrank · Support
1 / 8 / 8
37.5% KP
6,773
8% share
6,489g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
