Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 47 days ago
5 / 3 / 12
K / D / A
56.7%
Kill participation
732.6
Damage / min
16,789g
552.9 gold / min
26
8 placed · 5 cleared
310
10.2 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypt4#000
Jax · Top
12 / 9 / 6
48.6% KP
46,725
26.4% share
14,871g
223 CS · 7.3/m
OLEG INSEC#OLEG
Shyvana · Jungle
7 / 6 / 14
56.8% KP
46,592
26.3% share
15,497g
260 CS · 8.6/m
TheRoyalKanin#EUW
Olaf · Mid
10 / 1 / 6
43.2% KP
38,728
21.9% share
15,291g
267 CS · 8.8/m
ANB Maged#44444
Syndra · ADC
7 / 6 / 9
43.2% KP
36,640
20.7% share
15,023g
252 CS · 8.3/m
what if you fly#5424
Nautilus · Support
1 / 8 / 16
45.9% KP
8,313
4.7% share
8,593g
20 CS · 0.7/m
Red side
DefeatNille#76100
Camille · Top
6 / 12 / 8
46.7% KP
23,519
20.8% share
10,808g
147 CS · 4.8/m
Michiel deRuyter#NLNLN
Sion · Jungle
7 / 4 / 12
63.3% KP
34,877
30.8% share
13,080g
206 CS · 6.8/m
Yuta Okkotsu#BOAT
Locke · Mid
10 / 10 / 3
43.3% KP
24,028
21.2% share
13,890g
213 CS · 7/m
Mαster Oogwαy#EUW
Yunara · ADC
5 / 3 / 12
56.7% KP
22,246
19.7% share
16,789g
310 CS · 10.2/m
G2 Labrov#8085
Leona · Support
2 / 8 / 16
60% KP
8,511
7.5% share
8,699g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
