Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 47 days ago
6 / 5 / 4
K / D / A
52.6%
Kill participation
892.3
Damage / min
13,927g
559.7 gold / min
34
10 placed · 10 cleared
278
11.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLonganimity#327
Rumble · Top
6 / 5 / 2
42.1% KP
30,880
36.4% share
11,105g
216 CS · 8.7/m
Gutsu#3107
Wukong · Jungle
3 / 6 / 7
52.6% KP
9,789
11.5% share
10,358g
172 CS · 6.9/m
TTV Mirrai#026
Ahri · Mid
3 / 7 / 4
36.8% KP
16,853
19.9% share
8,550g
176 CS · 7.1/m
Mαster Oogwαy#EUW
Yunara · ADC
6 / 5 / 4
52.6% KP
22,203
26.2% share
13,927g
278 CS · 11.2/m
s11uttyfemoby#LOOΠΔ
Lulu · Support
1 / 3 / 10
57.9% KP
5,104
6% share
6,765g
28 CS · 1.1/m
Red side
Victorysans emploi#EUW
Sion · Top
2 / 4 / 4
23.1% KP
15,837
19.2% share
9,482g
196 CS · 7.9/m
Krysia#jdisa
Qiyana · Jungle
9 / 2 / 5
53.8% KP
19,468
23.6% share
15,916g
205 CS · 8.2/m
minæmi#aeae
Sylas · Mid
9 / 3 / 8
65.4% KP
23,773
28.8% share
12,797g
202 CS · 8.1/m
TwTv RustySniper#Aura
Vayne · ADC
6 / 5 / 4
38.5% KP
17,449
21.1% share
12,997g
228 CS · 9.2/m
Senpapi#Elite
Thresh · Support
0 / 5 / 18
69.2% KP
6,100
7.4% share
7,353g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
