Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 46 days ago
8 / 3 / 13
K / D / A
60%
Kill participation
905.9
Damage / min
20,692g
590.6 gold / min
33
10 placed · 10 cleared
389
11.1 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAwful Things#Koala
Irelia · Top
5 / 11 / 11
64% KP
27,857
25.4% share
16,158g
291 CS · 8.3/m
rawrben7#TwTv
Qiyana · Jungle
4 / 3 / 8
48% KP
21,145
19.3% share
15,834g
264 CS · 7.5/m
AitchAre#6767
Darius · Mid
7 / 4 / 5
48% KP
19,641
17.9% share
13,325g
222 CS · 6.3/m
Low Tier God#6802
Kalista · ADC
7 / 9 / 3
40% KP
33,103
30.1% share
16,408g
308 CS · 8.8/m
spirit2137#EUW
Lulu · Support
2 / 8 / 13
60% KP
8,075
7.4% share
9,484g
25 CS · 0.7/m
Red side
Victoryniezły yeti pl#hui
Urgot · Top
10 / 6 / 9
54.3% KP
28,824
24.7% share
15,891g
227 CS · 6.5/m
Gacha Gamer#EUW
Pantheon · Jungle
10 / 6 / 17
77.1% KP
26,238
22.4% share
16,255g
236 CS · 6.7/m
Sealed#GOAT
Akali · Mid
6 / 6 / 6
34.3% KP
22,528
19.3% share
12,639g
232 CS · 6.6/m
Mαster Oogwαy#EUW
Yunara · ADC
8 / 3 / 13
60% KP
31,737
27.2% share
20,692g
389 CS · 11.1/m
Pegaudellio#213
Blitzcrank · Support
1 / 4 / 15
45.7% KP
7,559
6.5% share
9,441g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
