Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 45 days ago
10 / 9 / 15
K / D / A
75.8%
Kill participation
1,625.2
Damage / min
25,600g
664.1 gold / min
28
12 placed · 7 cleared
441
11.4 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySorcerer#Mage
Karthus · Top
6 / 10 / 19
54.3% KP
52,966
30.3% share
15,304g
290 CS · 7.5/m
Yänkler#XCOM
Nunu & Willump · Jungle
11 / 2 / 19
65.2% KP
24,819
14.2% share
16,746g
233 CS · 6/m
TWTV OnlySpatula#999
Fizz · Mid
10 / 5 / 10
43.5% KP
32,600
18.6% share
18,599g
310 CS · 8/m
Loklestern#bass
Jinx · ADC
15 / 10 / 14
63% KP
52,704
30.1% share
25,019g
388 CS · 10.1/m
berebo#sup
Seraphine · Support
4 / 6 / 31
76.1% KP
11,837
6.8% share
12,654g
42 CS · 1.1/m
Red side
Defeat1ZESUO1#EUW
Irelia · Top
3 / 12 / 6
27.3% KP
22,142
13.6% share
14,149g
311 CS · 8.1/m
The Mentalist#West
Viego · Jungle
10 / 9 / 6
48.5% KP
35,332
21.6% share
16,694g
247 CS · 6.4/m
sainyn#999
Zoe · Mid
6 / 8 / 8
42.4% KP
32,727
20% share
16,525g
264 CS · 6.8/m
Mαster Oogwαy#EUW
Yunara · ADC
10 / 9 / 15
75.8% KP
62,653
38.3% share
25,600g
441 CS · 11.4/m
Luonnotar#soul
Lulu · Support
4 / 8 / 20
72.7% KP
10,537
6.4% share
11,617g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
