Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 45 days ago
6 / 4 / 9
K / D / A
51.7%
Kill participation
621.4
Damage / min
17,539g
624.2 gold / min
25
10 placed · 6 cleared
305
10.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySorcerer#Mage
Karthus · Top
6 / 8 / 9
51.7% KP
23,990
27.1% share
12,392g
215 CS · 7.7/m
Thorfinn#22032
Kindred · Jungle
8 / 3 / 6
48.3% KP
17,021
19.2% share
13,792g
240 CS · 8.5/m
twitch Sixten#Bosse
Ekko · Mid
7 / 4 / 5
41.4% KP
19,029
21.5% share
13,504g
268 CS · 9.5/m
Mαster Oogwαy#EUW
Yunara · ADC
6 / 4 / 9
51.7% KP
17,462
19.7% share
17,539g
305 CS · 10.9/m
Rhilech#15105
Rell · Support
2 / 3 / 18
69% KP
11,006
12.4% share
9,079g
17 CS · 0.6/m
Red side
DefeatESCIK#EU1
Gnar · Top
5 / 8 / 4
42.9% KP
22,613
26.7% share
10,640g
210 CS · 7.5/m
GENERAL detdert#R1GX
Graves · Jungle
6 / 5 / 6
57.1% KP
16,508
19.5% share
12,281g
222 CS · 7.9/m
TWTV Peng04#Hanni
Ahri · Mid
5 / 5 / 6
52.4% KP
23,866
28.2% share
11,055g
209 CS · 7.4/m
MetroArcher#EUW
Caitlyn · ADC
2 / 6 / 5
33.3% KP
14,518
17.1% share
11,165g
203 CS · 7.2/m
TwTv LadicusVibe#Vayne
Nami · Support
3 / 6 / 6
42.9% KP
7,272
8.6% share
7,921g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
