Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 45 days ago
16 / 9 / 19
K / D / A
62.5%
Kill participation
1,729.2
Damage / min
28,766g
642.1 gold / min
40
12 placed · 10 cleared
452
10.1 CS / min
Objective control
2
Dragons
2
Baron
14
Towers
5
Inhibitors
0
Herald
5
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDreilix#CN3
Kalista · Top
11 / 10 / 14
49% KP
48,139
23% share
24,208g
402 CS · 9/m
FTH S0bek#Julie
Rengar · Jungle
10 / 10 / 14
47.1% KP
40,515
19.4% share
21,739g
271 CS · 6/m
Corvus#DQ9
Locke · Mid
18 / 12 / 7
49% KP
50,812
24.3% share
19,542g
240 CS · 5.4/m
Sexelent#typsh
Draven · ADC
4 / 9 / 17
41.2% KP
40,663
19.5% share
21,640g
354 CS · 7.9/m
Thomas#13579
Cho'Gath · Support
8 / 15 / 17
49% KP
28,772
13.8% share
15,147g
56 CS · 1.3/m
Red side
DefeatJordæn#EUW
Quinn · Top
6 / 12 / 25
55.4% KP
40,184
17.7% share
16,923g
240 CS · 5.4/m
jgkng153#9191
Viego · Jungle
22 / 7 / 11
58.9% KP
53,435
23.6% share
25,857g
302 CS · 6.7/m
Glassy Sky#ONE
Lissandra · Mid
10 / 15 / 17
48.2% KP
41,090
18.1% share
15,380g
201 CS · 4.5/m
Mαster Oogwαy#EUW
Tristana · ADC
16 / 9 / 19
62.5% KP
77,467
34.2% share
28,766g
452 CS · 10.1/m
rrr#ym1
Lulu · Support
2 / 8 / 40
75% KP
14,304
6.3% share
14,020g
34 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
