Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 45 days ago
14 / 3 / 6
K / D / A
50%
Kill participation
1,028.7
Damage / min
16,728g
672.3 gold / min
22
8 placed · 6 cleared
267
10.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat죽이는#tof
Riven · Top
5 / 4 / 2
33.3% KP
15,499
20.5% share
10,985g
217 CS · 8.7/m
Szustki#666
Nunu & Willump · Jungle
8 / 3 / 6
66.7% KP
19,757
26.2% share
11,589g
154 CS · 6.2/m
Twitch Aegonxlol#AKALI
Akali · Mid
3 / 10 / 5
38.1% KP
16,238
21.5% share
8,112g
145 CS · 5.8/m
Glassy Sky#ONE
Ashe · ADC
3 / 12 / 5
38.1% KP
14,475
19.2% share
10,307g
201 CS · 8.1/m
Red block#999
Seraphine · Support
2 / 11 / 13
71.4% KP
9,475
12.6% share
7,941g
34 CS · 1.4/m
Red side
VictoryVenour#EUW
Renekton · Top
5 / 5 / 6
27.5% KP
17,886
17.9% share
11,127g
210 CS · 8.4/m
TwTv Wakunya#SKAJG
Skarner · Jungle
1 / 3 / 9
25% KP
6,941
6.9% share
10,017g
195 CS · 7.8/m
TwTv LaMzes#LIVE
Orianna · Mid
11 / 3 / 11
55% KP
27,331
27.3% share
12,758g
196 CS · 7.9/m
Mαster Oogwαy#EUW
Yunara · ADC
14 / 3 / 6
50% KP
25,598
25.6% share
16,728g
267 CS · 10.7/m
TwTv BZ EUW#INSHL
Sylas · Support
9 / 7 / 15
60% KP
22,391
22.4% share
9,674g
39 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
