Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 45 days ago
14 / 3 / 5
K / D / A
67.9%
Kill participation
1,442.8
Damage / min
19,739g
721.3 gold / min
44
9 placed · 15 cleared
299
10.9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopete#EUW
Sion · Top
4 / 3 / 7
39.3% KP
21,325
19.4% share
10,087g
181 CS · 6.6/m
AceOfDefense#AOD
Nocturne · Jungle
6 / 6 / 10
57.1% KP
18,802
17.1% share
10,994g
153 CS · 5.6/m
TwTv LaMzes#LIVE
Orianna · Mid
2 / 4 / 13
53.6% KP
22,778
20.7% share
10,105g
190 CS · 6.9/m
Mαster Oogwαy#EUW
Yunara · ADC
14 / 3 / 5
67.9% KP
39,484
35.9% share
19,739g
299 CS · 10.9/m
noobsuppp#noob
Lulu · Support
2 / 4 / 19
75% KP
7,723
7% share
8,745g
30 CS · 1.1/m
Red side
Defeatsans emploi#EUW
Renekton · Top
5 / 4 / 5
50% KP
23,126
25.5% share
11,980g
214 CS · 7.8/m
i miss csgo#1481
Lee Sin · Jungle
10 / 3 / 6
80% KP
21,157
23.3% share
13,108g
199 CS · 7.3/m
Twitch Aegonxlol#AKALI
Akali · Mid
3 / 8 / 10
65% KP
32,573
35.9% share
10,264g
181 CS · 6.6/m
Dreilix#CN3
Jinx · ADC
1 / 6 / 5
30% KP
10,307
11.3% share
11,259g
245 CS · 9/m
RVL Mahonix#BROCK
Rell · Support
1 / 7 / 13
70% KP
3,690
4.1% share
7,251g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
